


It sounds though like the main problem you have is a gearing one. (tldr the game itself is not the only metric) People will quit MMOs they like just because their friends have moved on. Better is only circumstantially subjective.įurthermore, it's still a fact that you can play a shitty MMO for as long as you like as long as there (or you find) people you enjoy playing with. That is why I do not recommend "waiting" for the perfect chef's combination because it's just like telling someone who's cynical about the US government that politics are going to get better. Because of how quickly unprofitable this becomes, it's certainly difficult to value creating real change in the mmorpg genre. You see people hyping up upcoming games in development months before release only to drop it in petrol a few months after it's born. My perspective is merely one formed out of spending too much time on /r/mmorpg reading complaint and hopeful threads.

If I'm going to invest thousands of hours playing an MMO, it should be something that I'll be playing for however long the servers are up don't you think? The MMO genre is totally fucked at the moment and should be avoided like it's the plague.Indeed, that may be true, however I doubt my own opinion seems to be the unanimously perceived one given how many new mmorpgs are still trying to run innovation. The MMO market will continue to be flooded with WoW clones and pointless grindfests so long as people have your attitude, that this is the absolute best that it'll ever get and you should continue to dish out cash for MMOs that you're going to end up quitting eventually regardless.
